Society for Creative Anachronism

Society for Creative Anachronism
Type 501(c)(3) non-profit corporation
Founded 1966
Area served Worldwide
Focus Historical reenactment
Volunteers About 32,000
Website sca.org

The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes it as a group devoted to the Middle Ages "as they ought to have been",[1] choosing to "selectively recreate the culture, choosing elements of the culture that interest and attract us".[1] Founded in 1966, the society had about 32,000 paid corporate members as of 2008[2][3] numbered within the 60,000 total SCA participants[4].

Contents

History

The SCA's roots can be traced to a backyard graduation party of a UC Berkeley medieval studies graduate, the author Diana Paxson, in Berkeley, California, on May Day in 1966.[5] The party began with a "Grand Tournament" in which the participants wore motorcycle helmets, fencing masks, and usually some semblance of a costume, and whacked away at each other with weapons including plywood swords, padded maces, and even a fencing foil. It ended with a parade down Telegraph Avenue with everyone singing "Greensleeves". It was styled as a "protest against the 20th century".[6] The SCA still measures dates within the society from the date of that party, calling the system Anno Societatis (Latin for "in the Year of the Society"). For example, 2009 May 1 to 2010 April 30 is A.S. XLIV (44). The name "Society for Creative Anachronism" was coined by science fiction author Marion Zimmer Bradley, an early participant, when the nascent group needed an official name in order to reserve a park for a tournament.[6][7]

In 1968, Bradley moved to Staten Island, New York and founded the Kingdom of the East, holding a tournament that summer to determine the first Eastern King of the SCA. That September, a tournament was held at the World Science Fiction Convention, which was in Berkeley that year. The SCA had produced a book for the convention called A Handbook for the Current Middle Ages, which was a how-to book for people wanting to start their own SCA chapters. Convention goers purchased the book and the idea spread. Soon, other local chapters began to form. In October 1968, the SCA was incorporated as a 501(c)(3) non-profit corporation in California.[5] By the end of 1969, the SCA's three original kingdoms had been established: West, East, and Middle. All SCA kingdoms trace their roots to these original three. The number of SCA kingdoms has continued to grow by the expansion and division of existing kingdoms; for example, the Outlands, Artemisia, Ansteorra, Gleann Abhann, Meridies, and Trimaris all originally belonged to the fourth kingdom, Atenveldt, which began as a branch of the West.

Organization

Branches

The SCA is divided into administrative regions which it calls kingdoms. Smaller branches within those kingdoms include Principalities, Regions, Baronies, and Provinces, and local chapters are known as Cantons, Ridings, Shires, Colleges, Strongholds, and Ports. Kingdoms, Principalities, and Baronies have ceremonial rulers who preside over activities and issue awards to individuals and groups. Colleges, Strongholds, and Ports are local chapters (like a shire) that are associated with an institution, such as a school, military base, or even a military ship at sea.[8]

All SCA branches are organized in descending order as follows:[8]

Groups are active all over the United States, Canada, Europe, Australia, South Africa, and New Zealand, with scattered groups elsewhere, including the Panama Canal Zone. At one time there was even a group on the aircraft carrier USS Nimitz, known as the "Shire of Curragh Mor" (anglicized Irish for "Big Boat"), and the shire's arms played on the Nimitz's ship's badge. There is also an active chapter in South Korea, the Stronghold of Warrior's Gate, with a mix of active duty military personnel from the several services and military-connected civilians. There are also local and regional sub-groups, usually called "households", which are not part of the Society's formal organization, the largest of which is the Mongol Empire-themed Great Dark Horde.[9]

Corporate organization

The SCA is incorporated as a 501(c)(3) non-profit corporation in California[10], with its current headquarters in the city of Milpitas. It is headed by a board of directors, each of which is nominated by the membership of the SCA, selected by sitting directors, and elected to serve for 3.5 years[11]. Each director serves as an ombudsman for various kingdoms and society officers. The BoD, as it is called, is responsible for handling the corporate affairs of the SCA and is also in charge of certain disciplinary actions, such as revoking the membership status of participants who have broken Corpora regulations or modern law while participating in SCA activities[8]. Because the SCA now has groups all over the world, it has also been incorporated in other countries, e.g. SCAA in Australia and SCANZ in New Zealand. These affiliated bodies work with the US board of directors with regards to 'in game' issues, but make all decisions affected by local law independently of the US parent body. Although they agree to work in unity with the US SCA board of directors, they are autonomous and are not bound by any ruling of the US body. [12]

Kingdoms

The nineteen SCA Kingdoms are (in order of founding):[3]

  1. The West Kingdom was created when the Society originated in 1966. It currently includes Northern California, most of Nevada, and Alaska, as well as Japan, Korea, and the Pacific Rim (excluding Australia and New Zealand).
  2. The Kingdom of the East was created in 1968. In the United States it covers eastern Pennsylvania, eastern New York, Delaware, New Jersey, Connecticut, Rhode Island, Massachusetts, Vermont, New Hampshire, and Maine. In Canada, it covers Quebec, Prince Edward Island, Nova Scotia, New Brunswick, and Newfoundland.
  3. The Middle Kingdom was created in 1969. Its current borders include Ohio, Indiana, Illinois, lower Michigan, and parts of Kentucky, Iowa and Ontario.
  4. The Kingdom of Atenveldt was created in 1971. It originally encompassed all the lands between the West, East, and Middle Kingdoms, and now consists of the state of Arizona, along with small parts of Utah and California.
  5. The Kingdom of Meridies was created in 1978 from the Kingdom of Atenveldt. Its borders currently encompass the entirety of Alabama; almost all of Georgia; all of Middle and East Tennessee, plus a substantial portion of West Tennessee; a bit of the panhandle of Florida; and small portions of both Kentucky and Virginia.
  6. The Kingdom of Caid was created in 1978 from the Kingdom of the West. It currently encompasses Southern California, the Las Vegas metropolitan area, and Hawaii.
  7. The Kingdom of Ansteorra was created in 1979 from the Kingdom of Atenveldt. Ansteorra covers Oklahoma and most of Texas as well as the International Space Station.
  8. The Kingdom of Atlantia was created in 1981 from the Kingdom of the East. Its borders cover Maryland, most of Virginia, North Carolina, and South Carolina, as well as Augusta, Georgia.
  9. The Kingdom of An Tir was created in 1982 from the Kingdom of the West. It encompasses the US states of Oregon, Washington, and the northern tips of Idaho, and in Canada it covers British Columbia, Alberta, Saskatchewan, the Yukon, and the Northwest Territories.
  10. The Kingdom of Calontir was created in 1984 from the Kingdom of the Middle. It covers Kansas, Missouri, Iowa, Nebraska, and the 727xx Zip Code area around Fayetteville, Arkansas.
  11. The Kingdom of Trimaris was created in 1985. It was split from the Kingdom of Meridies and is composed of the majority of Florida, as well as Panama, and falsely but humorously, Antarctica (although see Lochac, below). Also, as a triskele (the Trimaris symbol) was sent into space on a shuttle, Trimaris claims space.
  12. The Kingdom of the Outlands was created in 1986 from the Kingdom of Atenveldt. It encompasses New Mexico, most of Colorado, parts of Wyoming, the panhandle of Nebraska, as well as El Paso County and Hudspeth County of Texas.
  13. The Kingdom of Drachenwald was created in 1993 from the Kingdom of the East. It is by far the largest kingdom in terms of land area, but not in population. It covers all of Europe (including islands), Africa, and the Middle East. In a humorous twist, it achieved its independence on the Fourth of July.
  14. The Kingdom of Artemisia was created in 1997 from the Kingdom of Atenveldt. It currently covers Montana, southern Idaho, most of Utah, northwestern Colorado, and southwestern Wyoming.
  15. The Kingdom of Æthelmearc was created in 1997 from the Kingdom of the East. It covers northeastern/central/western Pennsylvania, central/western New York, and West Virginia.
  16. The Kingdom of Ealdormere was created in 1998 from the Kingdom of the Middle. It comprises most of the Canadian province of Ontario.
  17. The Kingdom of Lochac was created in 2002 from the Kingdom of the West (Australia) and the Kingdom of Caid (New Zealand). It encompasses the entirety of Australia and New Zealand, and was granted prior title by the Board of the Society to the Australian administered parts of Antarctica, in contradiction of the later claim put forward by the Kingdom of Trimaris.
  18. The Kingdom of Northshield was created in 2004 from the Kingdom of the Middle. It covers North Dakota, South Dakota, Minnesota, Wisconsin, and the upper peninsula of Michigan. It also extends into Canada, encompassing Manitoba and northwestern Ontario.[13]
  19. The Kingdom of Gleann Abhann was created in 2005 from the Kingdom of Meridies. It covers Mississippi, Louisiana, most of Arkansas, and the western edge of Tennessee including the Memphis area.

Officers

The Society as a whole, each kingdom, and each local group within a kingdom, all have a standard group of officers with titles loosely based on medieval equivalents.[8]

Culture of the group

Members of the SCA study and take part in a variety of activities, including combat and chivalry, archery, heraldry, equestrian activities, costuming, cooking, metalwork, woodworking, music, dance, calligraphy, fiber arts, and others as practiced during the member's time period.[7]

Persona

To aid historical recreation, participants in the SCA create historically plausible characters known individually as a persona.[7] To new members, a persona can simply be a costume and a name used for weekend events, while other members may study and create an elaborate personal history. The goal of a well crafted persona is a historically accurate person who might have lived in a particular historical time and place. The SCA has onomastic students who try to assist members in creating a persona name which could have existed in a particular time and place within the SCA's studied period. However, claiming to be a specific historical individual, especially a very familiar one (e.g. Genghis Khan, Julius Caesar, Henry Plantagenet, Queen Elizabeth I), is not permitted. Likewise, one is not allowed to claim the persona of a fellow SCA member, alive or dead. Nor is one allowed to take on the persona of a sufficiently familiar fictional character (e.g. Robin of Locksley/Robin Hood).[7][8]

Heraldry

A major dimension to the SCA is its internal system of Heraldry. Any member of the society may apply to register Arms for their persona, which are checked by the heralds for uniqueness and period authenticity, before being blazoned and recorded in the society's Armorial. The system has evolved since the formation of the society; and now has three Sovereigns of Arms, with Pursuivants for each Kingdom.[14]

Royalty

The SCA has ceremonial rulers chosen by winning tournaments (Kings/Queens, Princes/Princesses) in SCA Heavy Combat. Barons and Baronesses are appointed by Royalty, although some baronies hold elections or competitions to choose their preferred Baron and/or Baroness. One of the primary functions of state for reigning monarchs is to recognize participant achievement through awards. Most awards denote excellence in a specific pursuit such as local service, arts and sciences, and combat. Some awards change the precedence and title of the recipient, giving him or her the privilege of being known as "Lord"/"Lady", "Baron", "Duchess", "Master", and so forth. High level awards are often given with the consultation of the other people who have received the award, such as peerages and consulting orders.[8]

Rule by right of arms

Each SCA kingdom is "ruled" by a king and queen chosen by winning a Crown Tournament in armoured combat. Corpora require this to be held as a "properly constituted armored combat" tournament.[8] The winner of the Crown Tournament and his/her Consort are styled "Crown Prince and Princess" and serve an advisory period (three to six months, depending upon the scheduling of the Crown Tournament) under the current King and Queen prior to acceding to the throne and ruling in their turn.[8]

Peerage orders

The highest ranking titles in the SCA belong to the royalty, followed by the former royalty. Former kings and queens become counts and countesses (dukes and duchesses if they have reigned more than once), and former princes and princesses of Principalities become viscounts and viscountesses.[8] This system is not historically based, but was developed out of practical necessity early in the Society's history.

Directly beneath this "landed" nobility (current and former royalty) rank the highest awards, the Peerages. The SCA has three orders of peerage: the Order of Chivalry, awarded for skill at arms; the Order of the Laurel, awarded for skill in the arts and sciences; and the Order of the Pelican, awarded for outstanding service to the Society.[8]

Cultural impact

In May, 1999, The Onion ran a front-page article headlined "Society For Creative Anachronism Seizes Control Of Russia" featuring photos of actual SCA participants from the Madison, Wisconsin Barony of Jaravellir.[15][16]

Members of the SCA are given pivotal roles in S.M. Stirling's Emberverse series; where their skills in pre-industrial technology and warfare become invaluable in helping humanity adapt when all modern technology (including firearms) ceases working.

In his conclusion to the Space Odyssey series, 3001: The Final Odyssey; Arthur C. Clarke portrays the SCA as still being active in the year 3001.

The novel Murder at the War (Knightfall in paperback edition) is a detective story concerning a murder that takes place at the SCA's largest annual event, Pennsic War. The story takes place entirely at Pennsic.

In the David Weber science fiction novel Honor Among Enemies, main character Honor Harrington mentions that her uncle is a member of the SCA[17] and that he taught her to shoot from the hip (the time the SCA covers having been moved up to the 19th century in the future era in which the novel is set, to include cowboy and Civil War reenactors).

In Christopher Stasheff's "Warlock" Series the inhabitants of the planet Gramarye are revealed to be descended from SCA participants.

In Ariel, a 1983 post-apocalyptic fantasy by Steven R. Boyett, technology suddenly stops working and sorcery and swordfight take over. Several characters who are former SCA members attribute their survival to their SCA experience, though there are indications Boyett is lampooning the organization.

The fantasy novel The Folk of the Air by Peter S. Beagle was written after the author attended a few early SCA events circa 1968; but he has repeatedly stated that he then studiously avoided any contact with the actual SCA itself for almost two decades, so that his description of a fictitious "Society of Arcane Pleasures" would not be "contaminated" by contact with the actual real-life organization.[18] [19]

Critiques and criticism of the SCA

SCA members use modern elements when necessary for personal comfort or medical needs, or to promote safety. Unlike living history groups, most SCA gatherings do not reenact a specific time or place in history. Consequently, SCA events are more self-referential to individual members' personas where several cultures and historic periods are represented at an event. Theoretically, it would be possible in a tournament for a Roman combatant to fight a 15th-century knight, then a Viking, then a Japanese warrior, then an American Indian, or any other culture in contact with SCA period Europe.[20] Thus the SCA may be more of a subculture than a reenactment group. For instance, the discussions of the Grand Council of the SCA, an advisory group to the Board of Directors, debated this at length.[21]

One argument in the SCA is the meaning of "Creative Anachronism". An oft-quoted though unofficial SCA motto is "The Middle Ages as they should have been":[22].

Despite such criticisms, there is some educational quality to the group's activities and they have helped to foster a good deal of valuable research, especially in the area of medieval crafts.[23]

Extent of royal influence

The extent of the Crown's authority varies from kingdom to kingdom. Argument over the extent of royal influence is another strong element of the SCA's internal culture. One view of this can be found in Mike Woodford's Trends of Change in the SCA.[24]

Elevation to the peerage

Peerages are bestowed by the Crown (the Sovereign and Consort) of a Kingdom. In most cases, this is done with the consent of the members of a given peerage, often at their suggestion.[8] The Society's Bylaws state that "the Crown may elevate subjects to the Peerage by granting membership in one of the Orders conferring a Patent of Arms, after consultation with the members of the Order within the Kingdom, and in accordance with the laws and customs of the kingdom. Restriction: to advance a candidate to the Order of Knighthood, a Knight of the Society (usually the King) must bestow the accolade".[8]

Authenticity

Tensions regarding the desirable degree of authenticity at SCA functions are highlighted by David Friedman in his articles "A Dying Dream"[25] and "Concerning the C in SCA".[26]

The accepted minimum standard for attendance at an SCA event is "an attempt at pre-17th century clothing"[27], which leads to numerous discussions of the definition of "attempt". Some SCA events have been dedicated to particular historic events or have portions of their camping sectioned off for only strict reenactment, sometimes called "Enchanted Ground",[25] in which much more strenuous attempts are made to keep anachronistic objects and actions out.

The distinction between the goals of fun and authenticity is an ongoing philosophical conflict within the Society. See, for example, the debates from rec.org.sca, the SCA newsgroup on USENET.[28]

Authenticity of determining a "king" by combat

Actual medieval monarchs were not chosen by Tournament combat. There are, however, literary and historical bases for the custom, most famously the tournament in Sir Walter Scott's Ivanhoe. In the Middle Ages, there were a number of different "mock king" games, some of which involved some form of combat, such as King of the Mountain or the King of Archers. In the 17th century the Cotswold Games were developed, the winner of which was declared to be "king". Also, the medieval sagas contain accounts of uniting petty kingdoms under a single king through actual combat.[29]

The SCA's first event did not choose a "king". Fighters vied for the right to declare their ladies (only men fought at the first event) "fairest", later called the "Queen of Love and Beauty".[5]

See also

References

  1. ^ a b What is the SCA "Life in the Current Middle Ages: What is the SCA?". Society for Creative Anachronism, Inc.. 2008-04-04. http://www.sca.org/officers/chatelain/sca-intro.html What is the SCA. Retrieved 2008-06-27. 
  2. ^ "Society for Creative Anachronism, Inc". Sca.org. http://www.sca.org/officers/treasurer/mem.php?year=2008. Retrieved 2010-02-23. 
  3. ^ a b "Society for Creative Anachronism, Inc.". Society for Creative Anachronism, Inc.. 2006-11-29. http://www.sca.org/. Retrieved 2007-12-25. 
  4. ^ http://www.sca.org/officers/chatelain/sca-intro.html
  5. ^ a b c Keyes, William (1980). "The Origins of the SCA". Ken Mayer. http://history.westkingdom.org/Year0/index.htm. Retrieved 2007-06-07. 
  6. ^ a b Croucher, Martin (17 March 2008). "Latter-Day Knights Battle for Imaginary Kingdoms". The Epoch Times. http://en.epochtimes.com/news/8-3-17/67686.html. Retrieved 2008-06-03. 
  7. ^ a b c d O'Roarke, Mistress Siobhan Medhbh. "Life in the Current Middle Ages: How did the SCA begin?". Society for Creative Anachronism, Inc.. http://www.sca.org/officers/chatelain/sca-intro.html. Retrieved 2008-05-24. 
  8. ^ a b c d e f g h i j k l m n o p (PDF) The By-Laws and Corporate Policies of the SCA, Inc. Milpitas, CA: Society for Creative Anachronism, Inc.. 2007. http://www.sca.org/docs/pdf/govdocs.pdf. 
  9. ^ "Gunnbjorn Gunnarsson" (Michael S. Rosecrans). "Households in the SCA". Legio Draconis. http://www.legiodraconis.com/modules.php?op=modload&name=pnSections&file=index&req=viewarticle&artid=234&POSTNUKESID=3bd76b5e1fb2666c8d4a7d227ea50795. Retrieved 2008-12-03. 
  10. ^ "IRS Letter confirming the SCA's 501(c)(3) status". http://sca.org/officers/treasurer/exemptletter.pdf. 
  11. ^ "SCA, Inc. — The Board of Directors". The Society for Creative Anachronism, Inc.. http://sca.org/BOD/. 
  12. ^ "Library of SCA Documents". Society for Creative Anachronism, Inc.. http://www.sca.org/docs/library.html. Retrieved 2011-06-05. 
  13. ^ Marik syn, Kit. "Northshield History". Northsheild. http://www.northshield.org/Posts/Display.aspx?ID=7. Retrieved 12/11/11. 
  14. ^ Laurel Sovereign of Arms. "Heraldry". SCA. http://heraldry.sca.org/. Retrieved 2009-07-11. 
  15. ^ "Society For Creative Anachronism Seizes Control Of Russia" The Onion, 1999-05-26.
  16. ^ The story of how all this came about.
  17. ^ "Honor Among Enemies," Chapter 3.
  18. ^ http://www.greenmanreview.com/book/book_beagle_folkoftheair.psb.html
  19. ^ http://www.peterbeagle.com/books/folkoftheair/
  20. ^ David Lowenthal (1985). The Past is a Foreign Country. Cambridge University Press. p. 363. ISBN 0521294800. http://books.google.com/?id=jMqsAQZmv5IC&pg=PA363&dq=%22Society+for+Creative+Anachronism%22. 
  21. ^ "Board Report". SCA. 2005-08-05. http://www.grandcouncil.sca.org/oct05detail4.php. Retrieved 2007-06-07. 
  22. ^ Danielewicz, Sandy (2000). "How-to-Behave". Mark S. Harris. http://www.florilegium.org/files/NEWCOMERS/How-to-Behave-art.html. Retrieved 2007-06-07. 
  23. ^ McLean, Will; Jeffrey L. Singman (1995). Daily Life in Chaucer's England. Westport, Connecticut: Greenwood Press. p. 221. ISBN 0313293759. OCLC 32167609. 
  24. ^ Woodford, Mike (May 1983). Trends of Change in the SCA. Phoenix, AZ, USA: The Runnymede Press. 
  25. ^ a b Friedman, David; Cook, Elizabeth (1986). "A Dying Dream". Greg Lindahl. http://www.pbm.com/~lindahl/cariadoc/dying_dream.html. Retrieved 2007-06-07. 
  26. ^ Friedman, David; Cook, Elizabeth (1988). "Concerning the 'C' in SCA". Greg Lindahl. http://www.pbm.com/~lindahl/cariadoc/concerning_the_c_in_sca.html. Retrieved 2007-06-07. 
  27. ^ http://www.sca.org/docs/pdf/govdocs.pdf page 4
  28. ^ Clark, Susan (21 March 1993). "The Dream". Mark S. Harris. http://www.florilegium.org/files/SCA-SOCIOLOGY/SCA-The-Dream-msg.html. Retrieved 2007-06-07. 
  29. ^ Anonymous; Magnusson, Magnus; Palsson, Hermann (1969). Laxdaela Saga. Penguin Classics. ISBN 9780140442182. http://books.google.com/books?id=um91wPf9c7MC&printsec=frontcover#PPA48,M1. Retrieved 2008-05-24. 

Further reading

External links